From: "23yrold3yrold" Newsgroups: comp.os.msdos.djgpp References: <395e61e0_2 AT spamkiller DOT newsfeeds DOT com> <8jls7k$bv1$1 AT onlinenews DOT germany DOT net> Subject: Re: Using timers to speed up a program Date: Sat, 1 Jul 2000 18:08:55 -0500 Lines: 32 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 NNTP-Posting-Host: 64.4.88.38 Message-ID: <395e7a63_2@spamkiller.newsfeeds.com> X-Trace: 1 Jul 2000 18:10:27 -0500, 64.4.88.38 X-Comments: This message was posted through Newsfeeds.com X-Comments2: IMPORTANT: Newsfeeds.com does not condone, nor support, spam or any illegal or copyrighted postings. X-Comments3: IMPORTANT: Under NO circumstances will postings containing illegal or copyrighted material through this service be tolerated!! X-Report: Please report illegal or inappropriate use to You may also use our online abuse reporting from: http://www.newsfeeds.com/abuseform.htm X-Abuse-Info: Please be sure to forward a copy of ALL headers, INCLUDING the body (DO NOT SEND ATTACHMENTS) Organization: Newsfeeds.com http://www.newsfeeds.com 73,000+ UNCENSORED Newsgroups. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Yes, that would work for this little program, but I need something to handle enemy ships, bullets, power-ups, etc. Again, I need a hand with speeding up the clock. > [.....] > > > If anyone can > > find a way of increasing the tick rates of the following program, I would > > greatly appreciate it. Thank you. > > > [.....] > > > do > > { > > game_time = 0; > > > > clear(dbl_buffer); > > I never tried it but here is an idea: > Instead of clearing the main video buffer every frame, backup the part of > the dbl_buffer where your ship will be the next frame, then just update that > part of dbl_buffer where the ship was. > > I don't know for sure if this was what you wanted to know. > > --- > Shadax >