Date: Mon, 19 Jun 2000 05:24:10 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: kalum AT roadrunner DOT grendel DOT net To: djgpp AT delorie DOT com Subject: Re: porting to linux or windows In-Reply-To: <5c3qks8obt70e4o51e6g47rf2oop4l43t0@4ax.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Sun, 18 Jun 2000, The awesome and feared Damian Yerrick commented thusly, > On Sat, 17 Jun 2000 15:27:13 -0700, hellbaron > wrote: > > >I had considered the possibility of using allegro, but is there > >any way to compile something that uses allegro but only include > >the start_graphics, close_graphics and putpixel functions or > >their equivalent names... Because those would be the only > >features of allegro I would use, thats why I would rather do my > >own graphics libarary, but I dont know how to do so in linux... > >If someone could show me some code to start graphics mode and > >get a screen pointer in linux that would be enough.. > > You would probably want to learn GTK, GDK, and Glib if you want to mak Actually SVGALib would be enough for starters, there is plenty of example code for SVGA lib. I suggest you go to google.com and search for "svgalib"+tutorials it should give you some links which you can explore... Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)