From: "Ben Davis" Newsgroups: comp.os.msdos.djgpp Subject: Re: svga Date: Sun, 4 Jun 2000 20:32:54 +0100 Organization: RemarQ http://www.remarQ.com Lines: 18 Message-ID: <8heat2$cho$1@supernews.com> References: <393A97A6 DOT 68C0EB6 AT ne DOT infi DOT net> <393A9867 DOT 8872DAEE AT it-he DOT org> NNTP-Posting-Host: 212.140.48.110 X-Trace: 960147170 LGTBT6QCL306ED48CC uk21.supernews.com X-Complaints-To: newsabuse AT remarq DOT com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I'd just like to recommend Allegro as well. I use it, and it's solved virtually ALL my hardware programming problems. You can then use one piece of code to draw to any SVGA or other mode you care to mention. It will also handle sound, joystick, reading of Windows file formats like .BMP, .WAV, etc. - the list goes on. Get Allegro at http://www.talula.demon.co.uk/allegro/ The only disadvantage: executables can be quite big. But if you compile for Windows, the library stuff will be in a .DLL file. Either way, UPX will reduce your executables so they rarely exceed 300K (at least in my experience). Get UPX at http://wildsau.idv.uni-linz.ac.at/mfx/upx.html Ben Davis