Date: Tue, 30 May 2000 19:54:34 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: kalum AT roadrunner DOT grendel DOT net To: djgpp AT delorie DOT com Subject: Re: graphics library... In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: nobody AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Tue, 30 May 2000, Paul Cechner wrote: > Hey... > > i wish to render a simple 3d landscape for a program im making... the > landscape must be a mesh of triangles (or whatever) but must be simple... > and i dont really want to have to use a 3d card to render it. > > THEN... i have a vector of small meshes and points that i want to distribute > over this terrain...on the surface of it. > > i want to look at the terrain from above, and somehow integrate the terrain > mesh and the vector meshes before rendering... > > what library would anyone recommend me use?? allegro? mesa? Allegro is a good easily installable graphics and sound (and a lot more) library...If you want to explore 3d code..this is ideal... However since you specifically mention about 3D...you might want to check out the Glut library...which has a *lot* of examples and demos about 3d related coding.... So personally if you want a lot of example code then you can try mesa and Glut.... > and are there any examples that can be pointed out to me?? The Allegro library has quite a few 3D examples in the examples folder... Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)