From: "Alexei A. Frounze" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro: Triple Buffering Date: Fri, 12 May 2000 19:45:13 +0400 Organization: MTU-Intel ISP Lines: 27 Message-ID: <391C2709.8548071D@mtu-net.ru> References: <391C07CB DOT CB1ADF95 AT tiscalinet DOT it> NNTP-Posting-Host: ppp99-245.dialup.mtu-net.ru Mime-Version: 1.0 Content-Type: text/plain; charset=koi8-r Content-Transfer-Encoding: 7bit X-Trace: gavrilo.mtu.ru 958146902 18310 212.188.99.245 (12 May 2000 15:55:02 GMT) X-Complaints-To: usenet-abuse AT mtu DOT ru NNTP-Posting-Date: 12 May 2000 15:55:02 GMT X-Mailer: Mozilla 4.72 [en] (Win95; I) X-Accept-Language: ru,en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Parhaps it's noticeable slower than in 320x2?0 resolution. Maybe you should synchronize with vertical retrace? bye. Alexei A. Frounze ----------------------------------------- Homepage: http://alexfru.chat.ru Mirror: http://members.xoom.com/alexfru night DOT walker AT tiscalinet DOT it wrote: > > I wrote my triple-buffering routine as described in ALLEGRO. > It works fairly well, but, just as I set the resolution at more than > 320x240 it begins to flicker. > I tried to modify example20.c, changeing > "set_gfx_mode(GFX_MODEX, 320, 240, 0, 720);" > with > "set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 480*3);" > This keeps flickering... > My code succesfully does triple-buffering in standard VGA mode, so the > problem should be connected just to the resolution.... > The question is: how triple-buffering can be used in high resolution? > Am I missing something? > > Thanx in advance, Night Walker.