From: night DOT walker AT tiscalinet DOT it Message-ID: <391C07CB.CB1ADF95@tiscalinet.it> Date: Fri, 12 May 2000 15:31:55 +0200 X-Mailer: Mozilla 4.7 [en] (WinNT; I) X-Accept-Language: en,pdf MIME-Version: 1.0 To: DJ Delorie Subject: Allegro: Triple Buffering Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com I wrote my triple-buffering routine as described in ALLEGRO. It works fairly well, but, just as I set the resolution at more than 320x240 it begins to flicker. I tried to modify example20.c, changeing "set_gfx_mode(GFX_MODEX, 320, 240, 0, 720);" with "set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 480*3);" This keeps flickering... My code succesfully does triple-buffering in standard VGA mode, so the problem should be connected just to the resolution.... The question is: how triple-buffering can be used in high resolution? Am I missing something? Thanx in advance, Night Walker.