From: "Alexei A. Frounze" Newsgroups: comp.os.msdos.djgpp Subject: Re: 3rd Try: Maybe an asm problem? (Problems linking) Date: Tue, 02 May 2000 03:24:03 +0400 Organization: MTU-Intel ISP Lines: 21 Message-ID: <390E1213.2CDF97E@mtu-net.ru> References: <390DAFFD DOT 7E4A3D36 AT mtu-net DOT ru> <390DE8F7 DOT 65CB6E31 AT mtu-net DOT ru> <390E04EA DOT C8BBA4A3 AT maths DOT unine DOT ch> NNTP-Posting-Host: ppp103-227.dialup.mtu-net.ru Mime-Version: 1.0 Content-Type: text/plain; charset=koi8-r Content-Transfer-Encoding: 7bit X-Trace: gavrilo.mtu.ru 957223660 75604 212.188.103.227 (1 May 2000 23:27:40 GMT) X-Complaints-To: usenet-abuse AT mtu DOT ru NNTP-Posting-Date: 1 May 2000 23:27:40 GMT X-Mailer: Mozilla 4.72 [en] (Win95; I) X-Accept-Language: en,ru To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Gautier wrote: > > Alexei: > > > Those are interactive games. How about arcade games with a lot of gfx and > > motion? > > There you will put a "release time slice" between each pixel drawing, so > the screen saver in background (that you don't see) can run easier ! Yup. Nice idea. Yet another idea: why not to put some "release time slice" calls to the OS kernel so that computer could work while OS and all the soft is sitting in the infinite long background ass? :p -- Alexei A. Frounze ----------------------------------------- Homepage: http://alexfru.chat.ru Mirror: http://members.xoom.com/alexfru