From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp,comp.os.msdos.programmer,comp.os.msdos.misc Subject: Re: c|net: Microsoft has officially killed MS-DOS. Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <0vlffsc21hthnqfaramn08d9gb9jfk5v74 AT 4ax DOT com> <0671ec78 DOT 58ba4650 AT usw-ex0110-075 DOT remarq DOT com> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 25 X-Trace: /Kw5eC5nh1CYGPsl4Pa2YyJwu56zMPoh9tHlGjcQaXzkpShDhAWPjRANTdIJFLI7mWNLV3b5+i/I!GOViQYFBLJ1LA1XQq0XgIntk6yA827d+zkQMUrASysYyv9lb8aLepBCCub5vaUKP07ud4LhX5EFV!FhToARc= X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Mon, 17 Apr 2000 04:38:40 GMT Distribution: world Date: Mon, 17 Apr 2000 04:38:40 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Sun, 16 Apr 2000 23:15:57 +0100, Andrew R. Gillett wrote: >In comp.os.msdos.djgpp, Bernhard Stiftner wrote: >> After all, DOS apps are MUCH faster than Windows ones! Just >> look at some games, for example. DOS games are fast and >> stable and are achieving wonderful frame rates, even if >> they use 3D-engines. But nowadays directx/direct3d-games >> need 3d accelerator hardware to achieve satisfacting >> results (in contrast to those "old" DOS apps). > >That's a bit daft - you can't directly compare, say, Quake 3 to Quake 1. Quake 1 was ported. Even Doom was ported several times. Try Quake95 frame rate vs. DOS Quake frame rate. ObDJGPP: DOS Quake was made with an early DJGPP system. -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/