From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: bitmap reversing? Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 24 X-Trace: /K0ZEBG3R5+U8bln7JPOsR5gucQiN9p4V6tbMDt3UiFjTLGaJqs6xS6jx8E7u08WgyAPyVacxvum!QIA1IWYrlpgnvnwEB6L8tBtUu1wDD8+c8dgMgHFzVI6TB8BYjXN81/i9+hDIYW3OYDUQNQ3+B+C3!+uU= X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Wed, 05 Apr 2000 17:27:13 GMT Distribution: world Date: Wed, 05 Apr 2000 17:27:13 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Sun, 02 Apr 2000 02:30:21 GMT, "Yannick Benoit" wrote: >hey guys, > >I have this bitmap loaded into my game but all i have drawn is the >left side of it i was wondering if someone could tell me how to >reverse a bitmap so that I could use the same images on left and >rigth side? Look for the word "flip" in the Allegro docs. This assumes your character is completely symmetrical. Normally, I make two bitmaps: one facing left, and one facing right. This is why, in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead of "MANTIS", because it's symmetrical. -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/