From: "Yannick Benoit" Newsgroups: comp.os.msdos.djgpp References: <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> Subject: Re: bitmap reversing? Lines: 16 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Message-ID: <2kLG4.7451$pR.61029@carnaval.risq.qc.ca> Date: Wed, 05 Apr 2000 18:10:06 GMT NNTP-Posting-Host: 205.237.47.27 X-Complaints-To: abuse AT cgocable DOT ca X-Trace: carnaval.risq.qc.ca 954958206 205.237.47.27 (Wed, 05 Apr 2000 14:10:06 EDT) NNTP-Posting-Date: Wed, 05 Apr 2000 14:10:06 EDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com hahhaha >This assumes your character is completely symmetrical. Normally, I >make two bitmaps: one facing left, and one facing right. This is why, >in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead >of "MANTIS", because it's symmetrical. thats really funny damian because im actually doing a game like street fighter2 hehe ok thanx again for your help yannick