Date: Tue, 28 Mar 2000 19:34:26 +0600 (LKT) From: Kalum Somaratna aka Grendel X-Sender: root AT darkstar DOT grendel DOT net To: djgpp AT delorie DOT com Subject: Re: DJGGP to Linux / MSVC In-Reply-To: <8boqlt$5ph$1@nnrp1.deja.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: dj-admin AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Mon, 27 Mar 2000, Rossz wrote: > You can not produce a high performance game (real time as opposed to > turn based) for use on NT. Much as I hate NT I do have to disagree about this statement, If you use M$ DirectX then it certainly possible to write realtime games which run fast under NT. I am sure there are many users who have run 3d action games on windows 2000 a.k.a. NT 5.0 But if your game is written for DOS then it most probably wont run if it uses Vesa and depends on direct hardware access.... Grendel Hi, I'm a signature virus. plz set me as your signature and help me spread :)