From: "Kermit" Newsgroups: comp.os.msdos.djgpp Subject: Allegro: Many things happening at various speeds. Lines: 53 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.5600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.5600 Message-ID: Date: Sun, 27 Feb 2000 22:26:53 +0100 NNTP-Posting-Host: 212.97.202.214 X-Complaints-To: abuse AT mobilixnet DOT dk X-Trace: news0.mobilixnet.dk 951686582 212.97.202.214 (Sun, 27 Feb 2000 22:23:02 MET) NNTP-Posting-Date: Sun, 27 Feb 2000 22:23:02 MET Organization: Mobilix Internet -- http://www.mobilixnet.dk/ To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi... Please tell me, if I am on the "right track"... I am doing a game, using Allegro and DJGPP. Now, I have come to the point, where I must decide how to update the my playing screen. I though of doing as follows (it's written in pseudo-C++... :o)): Ah... before I begin - I have installed a timer (install_timer) which activates a function at a certain interval increasing a number, gameCounter (Long-value). okay... here goes: BITMAP *bmp1, *bmp2; load_picture( "niceBackgroundImageOfPlanets.bmp", bmp1 ); while ( notDead ) { if ( gameCounter % 100 == 0 ) { move_ship(); check_for_collision(); } if ( gameCounter % 10 == 0 ) move_stars(); if ( gameCounter % 50 == 0 ) move_rock(); blit( bmp1, bmp2, 0, 0, 0, 0, 640, 480 ); ship.putSprite ( x, y, bmp2 ); // My own sprite-class stars.putSprite( xs, ys, bmp2 ); rock.putSprite ( xr, yr, bmp2 ); show_mouse(NULL); blit( bmp2, screen, 0, 0, 0, 0, 640, 480 ); show_mouse(screen); } Could someone please tell me, if that's the best way of doing it? I tried doing a few small tests with it and it seemed that mouse-pointer flickered even though I used the show_mouse(NULL) before updating the screen (That was in 320x200). Kermit