Message-ID: <388E537D.A767B28A@geocities.com> From: Sahab Yazdani X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Developing a scorched-earth clone References: <388d90d0 AT pink DOT one DOT net DOT au> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 53 Date: Tue, 25 Jan 2000 20:53:01 -0500 NNTP-Posting-Host: 209.103.53.3 X-Complaints-To: abuse AT sprint DOT ca X-Trace: newscontent-01.sprint.ca 948851881 209.103.53.3 (Tue, 25 Jan 2000 20:58:01 EST) NNTP-Posting-Date: Tue, 25 Jan 2000 20:58:01 EST Organization: Sprint Canada Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello I am working on a similar game. Its called Tank Massacre and (i would say) the basic engine is over 75% done. All thats really left now is to debug it (lotz of bugs). The thing that I did: a) Used simple physics algorithms using velocity, wind, gravity, and angle (simple enough) b) Fractal Terrian Generator (texturized using Bitmaps) c) Since I wanted an extendable game that people could change to their hearts content, I made a scripting engine for weapons. So basically a baby nuke is a file that contains instructions for exploding. d) Tanks are split into 4 classes allowing for the capability for buying stronger Tanks (more gameplay). So my suggestions are (aside from those on top) that you should plan it out (every aspect: tanks, weapons, wall bouncyness factor (no better name), AI (most important one really)) before taking on the project. Even though Scorched Earth might look like a simple game its really harder than it looks (as I unwittingly found out oh so long ago). First make sure that your algorithms are rock solid and that they won't crash spontaniously (its easier to debug this way). If you want I can send you my source code, but its 160K big (with the Graphics Engine that I used to create it) or I can send you the binaries for a look at a stripped down Scorched Earth (no choice of weapons, or other bellz and whistlez). Anyways if I can be of any more service plz don't hesitate to ask, as I have been down this very same road before... Josh G wrote: > > Hi, I'm thinking of developing a scorched-earth clone. Anybody have > any pointers to algorithms and so forth that may help? I know the > physics of projectiles and so forth (funnily enough), but afaik there's > probably something more suited to this particular application out there. > > Or am I wrong, and should just derive it myself? > > -- > -- > G-funk > > From "The Top 100 Things I'd Do If I Ever Became An Evil Overlord": > 50. My main computers will have their own special operating system that will > be completely incompatible with Macintosh powerbooks. -- *********************************************************** * Sahab Yazdani * "We are all who we are, no more and no * * Thornhill S.S * less" - al'Lan Mandragoran * *********************************************************** * http://pheonixware.8m.com/ * ***********************************************************