Message-ID: <386BE98D.502E9CA2@bigfoot.com> From: JP Morris Organization: Aircraft Liberation Front X-Mailer: Mozilla 4.7 [en] (X11; I; Linux 2.3.24 i586) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake source References: <01bf53d0$1a8fd500$1cc3ec3e AT pena3> Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Lines: 39 Date: Thu, 30 Dec 1999 23:23:57 +0000 NNTP-Posting-Host: 212.56.119.112 X-Complaints-To: abuse AT plus DOT net DOT uk X-Trace: stones 946596247 212.56.119.112 (Thu, 30 Dec 1999 23:24:07 GMT) NNTP-Posting-Date: Thu, 30 Dec 1999 23:24:07 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com "Antti Koskipää" wrote: > > Hello all, > > I finally managed to compile quake 1.09 for DOS from the > sources. All you need is the "winquake" directory. > I tested the build with original quake (registered), > and mission packs 1 & 2. No more crashes in mission packs. > I did not test the network code, but it probably works too. > ..or you can simply use RHIDE to find a combination of files that cause it to link and run :-) Took me 30 minutes. But I'm not posting the binary.. > Copy this batch file to the "winquake" dir and run it there. > Not all files in that directory are needed. > > ********** begin compile.bat *********** > gcc -c cd_audio.c > gcc -c chase.c > gcc -c cl_demo.c [...] > ************* end compile.bat ************* > > Have fun! > > - Antti > - To reply via mail, remove you-know-what -- JP Morris - aka DOUG the Eagle (Dragon) -=UDIC=- DOUG-15 AT bigfoot DOT com Fun things to do with the Ultima games (http://ithe.cjb.net) Developing a U6/U7 clone (http://fly.to/ire) d+++ e+ N+ T++ Om U123456!7'!8!KA u++ uC+++ uF+++ uG---- uLB---- uA--- nC+ nR---- nH+++ nP++ nI nPT nS nT wM- wC- y a(YEAR - 1976)