Message-ID: <3855A128.A2628CA6@interlog.com> From: Alan Illeman X-Mailer: Mozilla 4.04 [en] (Win95; U) MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Text interfacing References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 12 Date: Mon, 13 Dec 1999 20:45:12 -0500 NNTP-Posting-Host: 154.5.72.39 X-Trace: cac1.rdr.news.psi.ca 945135471 154.5.72.39 (Mon, 13 Dec 1999 20:37:51 EST) NNTP-Posting-Date: Mon, 13 Dec 1999 20:37:51 EST To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Al Morgan wrote: > > Ok, I have a game, ADoM, that runs in text mode, and I want to write a > program that can detect the ADoM screen, and push characters onto the > keyboard. How would I do this? > > Thanks, > Al Morgan [ muaddib AT proaxis DOT com ] I have no idea what an ADoM screen is. To place data in the PC keyboard buffer, use int 16h AH=5, CH=scancode, CL=ascii-char. It returns AL=0 (no error) or AL=1 (keyboard buffer full)