From: trinitychaos AT my-deja DOT com Newsgroups: comp.os.msdos.djgpp Subject: reading dual keyboard input Date: Tue, 07 Dec 1999 21:34:21 GMT Organization: Deja.com - Before you buy. Lines: 13 Message-ID: <82jugt$tid$1@nnrp1.deja.com> NNTP-Posting-Host: 203.89.252.162 X-Article-Creation-Date: Tue Dec 07 21:34:21 1999 GMT X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 5.0; Windows NT; DigExt) X-Http-Proxy: 1.1 x21.deja.com:80 (Squid/1.1.22) for client 203.89.252.162 X-MyDeja-Info: XMYDJUIDtrinitychaos To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com 'kay, a problem I've had when using allegro for doing keyboard input. I'm writing a game where two players can both access the keyboard at once. I've got no problem doing this, if each player presses the keys rapidly, they each get a go, more or less in order. The problem I've found, though, is that if one of them holds down a key, their hold down is remembered, but as soon as another key is pressed and released, the held down key is ignored, and they have to release the key and hold it down again. Why is this, and what can I do about it? Sent via Deja.com http://www.deja.com/ Before you buy.