From: "Kalum Somaratna aka Grendel" To: djgpp AT delorie DOT com Date: Wed, 24 Nov 1999 15:42:25 +0600 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Win32 Graphic UI In-reply-to: <383B2152.E7A2B86D@freewwweb.com> X-mailer: Pegasus Mail for Win32 (v3.12) Message-ID: <94347292301@out.newmail.net> Reply-To: djgpp AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On 23 Nov 99, at 18:20, Brett Carrington wrote: > I want to make a graphic UI in my programs with DJGPP, but in my > tutorial on C++(that is over 1500 pages long) has NOTHING on graphics. > Can any one tell me what I need to do? Thanks alot! > Hi Brett! I am assuming that you want to develop a GUI for DOS as DJGPP generates programs which run in M$DOS . But your subject says "Win32 Graphic UI". I am a bit confused. Do you mean you want to write a DOS GUI which looks like Window$ GUI. The Allegro game programming library has great graphics support (extensive graphics drawing and manipulation functions etc..)and comes with full source code (so if you want you can have a look and see how all the graphics functions are written etc). Also Allegro has GUI support. And there are DirectX versions of allegro available as well. So you can use the allegro lib for graphics. If you want a much more improved GUI you can try DEGUI which is based on allegro, so you'll have to get allegro first. Strange Creations (please see whether it's or ) is another site where you can find a lot of info about graphics drawing etc... . Hope This Help's! Kalum