From: "Philip Bock" Newsgroups: comp.os.msdos.djgpp Subject: Arrays of pointers... Lines: 175 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Message-ID: Date: Sat, 30 Oct 1999 14:54:43 GMT NNTP-Posting-Host: 207.161.236.18 X-Trace: typhoon.mbnet.mb.ca 941295283 207.161.236.18 (Sat, 30 Oct 1999 09:54:43 CDT) NNTP-Posting-Date: Sat, 30 Oct 1999 09:54:43 CDT Organization: MBnet Networking Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com What I'm trying to do is create a vector graphics renderer. So I have vector images stored as structs (called vimg), with an array of pointers to the shapes that make up the vector drawings (called shape). But it seems that the compiler doesn't go for the idea that I want to designate an array in a struct without defining it's size, so I tried just defining it as a pointer, trusting my constructor to deal with the assignment. But when the constructor assigns the pointer a value that points to another pointer (e.g. the beginning of the array) I get error messages. How do I fix? Errors: vector.cpp: In method `shape::shape(int, int, int)': vector.cpp:139: assignment to `vector *' from `vector **' vector.cpp: In method `vimg::vimg(int, int, int *)': vector.cpp:147: assignment to `shape *' from `shape **' vector.cpp:149: no match for `shape & = shape *' vector.cpp:24: candidates are: struct shape & shape::operator =(const shape&) Code: #include #include #include #include struct coord { int x, y; }; struct vector { coord c1, c2; int color; }; struct shape { int numvects; int stype; int sfill; vector *vects; shape(int newnumvects, int newstype, int newsfill); }; struct vimg { int numvectors, numshapes; vector *vectors; shape *shapes; vimg(int nnumv, int nnums, int vpers[]); }; void program_init(void); void draw_vimg(vimg vectimg); vimg *gen_vimg(void); shape::shape(int newnumvects, int newstype, int newsfill); vimg::vimg(int nnumv, int nnums); int main(void) { // program_init(); // set_gfx_mode(GFX_VESA1, 640, 480, 0, 0); vimg *mygraphic; mygraphic = gen_vimg(); // draw_vimg(mygraphic); // set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); } void program_init(void) { clrscr(); gotoxy(37, 1); cout << "Atest1\n"; cout << "Initializing Allegro library...\n"; allegro_init(); cout << "Setting up timer...\n"; install_timer(); cout << "Initializing mouse routines..."; if (install_mouse() == -1) cout << "failed\n"; else cout << '\n'; cout << "Detected Operating System: "; if (os_type == OSTYPE_UNKNOWN) cout << "MS-DOS\n"; if (os_type == OSTYPE_WIN95) cout << "Windows 95\n"; if (os_type == OSTYPE_DOSEMU) cout << "Linux DOSEMU\n"; } void draw_vimg(vimg vectimg, int x, int y, int xscale, int yscale) { for(int a = 0; a != vectimg.numshapes; a++) { file://Code to draw one shape's outline for(int b = 0; b != vectimg.shapes[a].numvects; b++) line(screen, (vectimg.shapes[a].vects[b].c1.x*xscale)+x, (vectimg.shapes[a].vects[b].c1.y*yscale)+y, (vectimg.shapes[a].vects[b].c2.x*xscale)+x, (vectimg.shapes[a].vects[b].c2.y*yscale)+y, vectimg.shapes[a].vects[b].color); // Code to fill shape goes here. } } vimg *gen_vimg(void) { int vpers[]={6}; vimg newvimg(6, 1, vpers); newvimg.vectors[0].c1.x = 50; newvimg.vectors[0].c1.y = 1; newvimg.vectors[0].c2.x = 100; newvimg.vectors[0].c2.y = 1; newvimg.vectors[0].color = 1; newvimg.vectors[1].c1.x = 100; newvimg.vectors[1].c1.y = 1; newvimg.vectors[1].c2.x = 150; newvimg.vectors[1].c2.y = 50; newvimg.vectors[1].color = 1; newvimg.vectors[2].c1.x = 150; newvimg.vectors[2].c1.y = 50; newvimg.vectors[2].c2.x = 100; newvimg.vectors[2].c2.y = 100; newvimg.vectors[2].color = 1; newvimg.vectors[3].c1.x = 100; newvimg.vectors[3].c1.y = 100; newvimg.vectors[3].c2.x = 50; newvimg.vectors[3].c2.y = 100; newvimg.vectors[3].color = 1; newvimg.vectors[4].c1.x = 50; newvimg.vectors[4].c1.y = 100; newvimg.vectors[4].c2.x = 1; newvimg.vectors[4].c2.y = 50; newvimg.vectors[4].color = 1; newvimg.vectors[5].c1.x = 1; newvimg.vectors[5].c1.y = 50; newvimg.vectors[5].c2.x = 50; newvimg.vectors[5].c2.y = 1; newvimg.vectors[5].color = 1; newvimg.shapes[0].vects[0] = newvimg.vectors[0]; newvimg.shapes[0].vects[1] = newvimg.vectors[1]; newvimg.shapes[0].vects[2] = newvimg.vectors[2]; newvimg.shapes[0].vects[3] = newvimg.vectors[3]; newvimg.shapes[0].vects[4] = newvimg.vectors[4]; newvimg.shapes[0].vects[5] = newvimg.vectors[5]; } shape::shape(int newnumvects, int newstype, int newsfill) { numvects = newnumvects; stype = newstype; sfill = newsfill; vects = new vector *[newnumvects]; } vimg::vimg(int nnumv, int nnums, int vpers[]) { numvectors = nnumv; numshapes = nnums; vectors = new vector [nnumv]; shapes = new shape *[nnums]; for (int c = 0; c != nnums; c++) shapes[c] = new shape(vpers[c], 0, 0); }