From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: Advice needed: displaying many pcx images for emulator front end Organization: Pin Eight Software Message-ID: References: <5H8XOKU0v26th2G9A1UO6SXLGtzu AT 4ax DOT com> <19991028111054 DOT 34B0D639F2 AT zagnut DOT hotpop DOT com> X-Newsreader: Forte Agent 1.6/32.525 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 23 X-Trace: /Kp2lo4KmmUxNSIvaMWEU3EI5bG2cH7zMRxInZ524sscYbbWD5DW0lbOwkbr/811OkJW9ffi2qNQ!NqdcU+SqTTxCxvkUkeJoSBO5qiBieJRIvo+9AWP+Q8YCE6Y14JM6XFtjrJrr0oOBdg== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Thu, 28 Oct 1999 15:38:40 GMT Distribution: world Date: Thu, 28 Oct 1999 15:38:41 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Thu, 28 Oct 1999 17:11:21 +0600, "Kalum Somaratna" wrote: > On 27 Oct 99, at 23:00, Damian Yerrick wrote: > > > Organize your games into categories (tris, pac, space-shooter, > > gun-shooter, brick-and-ball, one-on-one fighting, final fighting, > > etc.). Store each category's 160x120x8 bit snaps in a datafile. The > > user expects a second or two of loading when switching categories. It happens even on the GayStation. > Hi Damian, > Once the games are arranged into categories as you suggest, > wouldn't it be easier to load the user selected category completely > into memory (Faster access, and if there isn't enough memory > available the OS(CWSDPMI or Sindows) can page it). That's what I meant. Load each datafile when you need it, and unload it when the user switches to another category. -- Damian Yerrick Visit my web site: http://yerricde.spedia.net/