From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: C/C++ GUI Organization: Rose-Hulman Institute of Technology Message-ID: <+OoUOBacn=68uiPUDpZ+Vu=QdElQ@4ax.com> References: <38050cc7 AT eeyore DOT callnetuk DOT com> X-Newsreader: Forte Agent 1.6/32.525 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: /wObndeXm8tPSD/MWjycoinwLC5Dj5YmK8mMPu2svkV05/C56VqqZJ0BHpXG+Ilzr+GKAAnm1fLt!7nhTUJ346KsDnucuFl24prDjV63ItkFFwyiFwTUxl5nz5rZw96FER5lPKt5rnlCoRw== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Mon, 25 Oct 1999 23:45:48 GMT Distribution: world Date: Mon, 25 Oct 1999 23:45:48 GMT Lines: 19 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Wed, 13 Oct 1999 23:53:13 +0100, "Alan McFarlane" wrote: > Has anyone written a C/C++ GUI which has different layers of dependencies, > so that one could recompile for use with Allegro, SVGA, MGL etc. Look for DEGUI on simtel. > Specifically, I'm looking for a GUI which enables me *easily* to replace the > look and feel without buggering around the program. Something like the ideas > in the X-Window environment on Linux - KDE perhaps? You just want something skinnable. For an example of how (not?) to implement skins, download DOSArena from my home page (url below.) -- Damian Yerrick Mail me from the link on my web site: Pinocchio's Brother