From: DavMac AT iname DOT com (Davin McCall) Newsgroups: comp.os.msdos.djgpp Subject: Re: Why not DJGPP? Date: Sat, 23 Oct 1999 04:51:35 GMT Organization: Monash Uni Lines: 21 Distribution: world Message-ID: <38113e03.5044962@newsserver.cc.monash.edu.au> References: <38057DAB DOT 8EC3BB69 AT snetch DOT cpg DOT com DOT au> <99102215321600 DOT 03171 AT sparky DOT lineo DOT com> NNTP-Posting-Host: damcc5.halls.monash.edu.au X-Trace: towncrier.cc.monash.edu.au 940654266 9001 130.194.198.138 (23 Oct 1999 04:51:06 GMT) X-Complaints-To: abuse AT monash DOT edu DOT au NNTP-Posting-Date: 23 Oct 1999 04:51:06 GMT X-Newsreader: Forte Free Agent 1.1/32.230 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Fri, 22 Oct 1999 15:24:46 -0600, Jared Stevens wrote: > With DJGPP, you have allegro, and Jonipx, RSXNTDJ, >and tons of various other stuff... by writing code under djgpp, I've learned to >use libraries, but I haven't learned any of the low level algorythms it takes >to do serious graphics... heck, for me and most of the programmers in my class, >without allegro, we are still in text mode. Using DJGPP is robbing us of >knowledge. Oh come off it! Nothing is *forcing* you to use those libraries. I've written a game using DJGPP which used VGA graphics and keyboard interrupts without even looking at the Allegro library, and without using anyones code but my own & a friends (who incidentally wrote most of the game engine, but none of the lower level stuff - I did all that myself). Davin. __________________________________________________________ *** davmac - sharkin'!! davmac AT iname DOT com *** my programming page: http://yoyo.cc.monash.edu.au/~davmac/