Message-ID: <37C99E6C.362EE0DF@swipnet.se> From: Erik Ellingsson X-Mailer: Mozilla 4.51 [sv] (Win98; I) X-Accept-Language: sv MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Fonts in Allegro? Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 18 NNTP-Posting-Host: 212.151.122.93 X-Complaints-To: news-abuse AT swip DOT net X-Trace: nntpserver.swip.net 935960331 212.151.122.93 (Sun, 29 Aug 1999 22:58:51 MET DST) NNTP-Posting-Date: Sun, 29 Aug 1999 22:58:51 MET DST Organization: A Customer of Tele2 X-Sender: s-754407 AT d212-151-122-93 DOT swipnet DOT se Date: Sun, 29 Aug 1999 22:56:12 +0200 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello my name is Erik Ellingsson and I have a small problem with fonts using the allegro gamelibrary.

Situation:
I want to include different types of fonts in my DJGPP/ALLEGRO programs, I have tried with using the grabber unit to produce a *.dat file wich includes the fonts i want to use. I have also got Allegro to read the font and use it in combination with the textout(); function.

Problem:
My problem is that I can´t resize the font with the textout function, does anyone know howto solve this so I can have one font in my program with different sizes like: 10pix, 12pix,14pix, 24pix etc?

I would be werry glad if someone have a solution to my problem (sorry for this spelling though :) )
 

// Erik Ellingsson - Sweden