Message-ID: <19990818214617.A28538@tabor.ta.jcu.cz> Date: Wed, 18 Aug 1999 21:46:17 +0200 From: Jan Hubicka To: djgpp AT delorie DOT com Subject: Re: New gcc 2.95 References: <7oqfvr$qpu$1 AT reader1 DOT wxs DOT nl> <19990815170554 DOT A17468 AT tabor DOT ta DOT jcu DOT cz> <0E16861EE7BCD111BE9400805FE6841F0AF6D76B AT c1s5x001 DOT cor DOT srvfarm DOT origin-it DOT com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.93i In-Reply-To: <0E16861EE7BCD111BE9400805FE6841F0AF6D76B@c1s5x001.cor.srvfarm.origin-it.com>; from Bas Hamstra on Tue, Aug 17, 1999 at 02:43:06PM +0200 Reply-To: djgpp AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk > > optimation options used: > -o6 -fomit_frame_pointer Anyway I would recommend you to experiment with -mpreferred-stack-boundary=2 because most of chess program does some kind of recursive game tree searching that can be importantly slowed down by stack alignment issues. Other options you might try are -funroll-loops (that usually helps to such programs) and enable tunning for your cpu (-mcpu=) supports x86, pentium, pentiumpro and k6. Honza