Message-ID: <37B422BC.8D245BEC@res.raytheon.com> From: ingrama X-Mailer: Mozilla 4.51 [en] (WinNT; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Allegro vs. OpenGl?? Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 11 Date: Fri, 13 Aug 1999 09:50:52 -0400 NNTP-Posting-Host: 138.127.172.127 X-Complaints-To: news AT icg DOT raytheon DOT com X-Trace: bos-service2.ext.raytheon.com 934552253 138.127.172.127 (Fri, 13 Aug 1999 08:50:53 CDT) NNTP-Posting-Date: Fri, 13 Aug 1999 08:50:53 CDT Organization: Raytheon Systems Company To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I was wondering if you lads could clear something up for me. I am trying to decide how I should go about learning graphics programming, eventually leading to some simple 2d game program like breakout, and finally maybe something in 3 dimensions. Is Allegro similar to OpenGl? (Is this the correct forum to even ask this question?) I understand that OpenGl is an API, and Allegro seems to be just an additional bunch of libraries with routines that aid in drawing shapes, lines, etc to the screen. What should I be learning. I pretty comfortable with C, but have a limited knowledge of C++. Could you give me some advice on what to start with? Thanks