From: Chris Holmes Newsgroups: comp.os.msdos.djgpp Subject: Re: OpenGL, 3DFX, Rendition, RivaTNT Date: Fri, 13 Aug 1999 00:39:45 -0400 Organization: Georgia Institute of Technology, Atlanta GA, USA Lines: 24 Message-ID: <37B3A191.2363@surfsouth.com> References: <37b22e62 AT irc DOT ez-poa DOT com DOT br> NNTP-Posting-Host: r33h43.res.gatech.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news-int.gatech.edu 934519952 24848 128.61.33.43 (13 Aug 1999 04:52:32 GMT) X-Complaints-To: usenet AT news DOT gatech DOT edu NNTP-Posting-Date: 13 Aug 1999 04:52:32 GMT X-Mailer: Mozilla 3.04Gold (Win95; I) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Johan Venter wrote: > > You won't be able to in DJGPP. > > There is a free opengl implementation called mesa-gl, but it doesn't support > acceleration under dos. Really? Hmm... I'll have to look into that. I thought Mesa would. I know that the OpenGL library is distributed as a standard .lib file (which DJGPP can't use (grr...)), but I'm surprised that Mesa wouldn't support hardware acceleration in dos. Is there any way to hack around DJGPP using a different linker to get it to use the .lib files? And there is a free win32 compiler that someone posted a link to recently. Chris -- I know that I will never be politically correct, and I don't give a damn about my lack of etiquette! -- Meatloaf