From: Neil Goldberg Newsgroups: comp.os.msdos.djgpp Subject: Re: Two Graphics Questions Date: Thu, 12 Aug 1999 09:12:09 +0100 Organization: The MITRE Corporation Lines: 27 Message-ID: <37B281D9.26F2@mitre.org> References: <37AB8B63 DOT 4561A29E AT sprint DOT ca> <37ADBC2A DOT 3AFC AT surfsouth DOT com> NNTP-Posting-Host: mm58842-pc.mitre.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: top.mitre.org 934463395 13098 128.29.96.60 (12 Aug 1999 13:09:55 GMT) X-Complaints-To: usenet AT news DOT mitre DOT org NNTP-Posting-Date: 12 Aug 1999 13:09:55 GMT X-Mailer: Mozilla 3.04 (WinNT; I) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > OpenGL. (http://www.sgi.com ) (the links are not hard to find) > > The problem is that the OpenGL libraries are .lib files, which is > a problem I am having. I can't get DJGPP to actually link them. To > use OpenGL, you have to define several Win32 things (WINGDIAPI, > APIENTRY, CALLBACK, something else to a blank space) and then the > headers will compile correctly, but I can't get the libraries to > link. > Can someone help? > > Chris > Umm... the fact that these are Win32 libs means that you want be able to link them without rsxntdj, cygwin, lcc or the like. In fact, the resulting program would never work, since there would be absolutely no way you'd be able to load the opengl32.dll file using DJGPP without rsx. But there's another option: Scitechsoft's MGL development kit, libraries target for DOS (DJGPP specifically, whee!), Windows 9x/NT (DirectX/OpenGL), etc. It uses the OpenGL API as in interface, and it makes porting easy (like from Windows <-> DJGPP, you'd only have to recompile it) www.scitechsoft.com moogla