From: "Johan Venter" Newsgroups: comp.os.msdos.djgpp,alt.games.programming References: <7okvoi$jog$1 AT helix DOT cs DOT uoregon DOT edu> <19990808183435 DOT 19330 DOT 00002226 AT ng-cg1 DOT aol DOT com> <37AE1007 DOT EDEF1127 AT sprint DOT ca> Subject: Re: Question about 3D Engines Lines: 20 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Message-ID: Date: Mon, 9 Aug 1999 10:57:15 +1000 NNTP-Posting-Host: 203.40.84.201 X-Trace: newsfeeds.bigpond.com 934248349 203.40.84.201 (Tue, 10 Aug 1999 11:25:49 EST) NNTP-Posting-Date: Tue, 10 Aug 1999 11:25:49 EST Organization: Telstra BigPond Internet Services (http://www.bigpond.com) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Derek Sauer wrote in message <37AE1007 DOT EDEF1127 AT sprint DOT ca>... >You know guys, learning a 3D api is probably the best step. So now I >state another question, what are some good resources for learning >OPENGL? I don't want to use D3D, since I don't only code for MS OS's. Would you beleive that I spent almost three weeks looking for OpenGL resources and only turned up about 6 tiny tutorials? It's not like simple dos programming where there are thousands upon thousands of resources about 10 minutes away. I suggest you buy a book, because with what you spend on internet access looking for OpenGL resources, you can buy a book (believe me :-)). -- Johan Venter ICQ 3643877 Visit The TPU DJGPP Interest Group: http://surf.to/djgppig