From: Chris Holmes Newsgroups: comp.os.msdos.djgpp Subject: Re: Two Graphics Questions Date: Sun, 08 Aug 1999 13:19:38 -0400 Organization: Georgia Institute of Technology, Atlanta GA, USA Lines: 30 Message-ID: <37ADBC2A.3AFC@surfsouth.com> References: <37AB8B63 DOT 4561A29E AT sprint DOT ca> NNTP-Posting-Host: r69h109.res.gatech.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news-int.gatech.edu 934144021 16249 128.61.69.109 (8 Aug 1999 20:27:01 GMT) X-Complaints-To: usenet AT news DOT gatech DOT edu NNTP-Posting-Date: 8 Aug 1999 20:27:01 GMT X-Mailer: Mozilla 3.04Gold (Win95; I) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Derek Sauer wrote: > > Hello everybody, > > I was wondering if anyone knew of a good 3D engine that is possible to > use/compile with DJGPP. Most of the ones I've been seeing use VC++. > > Also would anyone know of any good sources of information for creating > the graphical tiles in RTS type games. > > Thanks for any input, OpenGL. (http://www.sgi.com ) (the links are not hard to find) The problem is that the OpenGL libraries are .lib files, which is a problem I am having. I can't get DJGPP to actually link them. To use OpenGL, you have to define several Win32 things (WINGDIAPI, APIENTRY, CALLBACK, something else to a blank space) and then the headers will compile correctly, but I can't get the libraries to link. Can someone help? Chris -- I know that I will never be politically correct, and I don't give a damn about my lack of etiquette! -- Meatloaf