Message-ID: <37AE3562.B6D75AAF@sprint.ca> From: Derek Sauer X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp,alt.games.programming Subject: Re: Question about 3D Engines References: <37ADC441 DOT 8FFD9C8D AT sprint DOT ca> <7okm59$1i3$1 AT pegasus DOT csx DOT cam DOT ac DOT uk> <37ADF176 DOT CC809F3F AT sprint DOT ca> <7ol995$c82$1 AT autumn DOT news DOT rcn DOT net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 23 Date: Sun, 08 Aug 1999 21:56:51 -0400 NNTP-Posting-Host: 209.148.166.70 X-Complaints-To: abuse AT sprint DOT ca X-Trace: newscontent-01.sprint.ca 934163768 209.148.166.70 (Sun, 08 Aug 1999 21:56:08 EDT) NNTP-Posting-Date: Sun, 08 Aug 1999 21:56:08 EDT Organization: Sprint Canada Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hey thanks for clearing that up buddy. Warren Marshall wrote: > >I wish ID would get their act together and release the Quake sources. I > >practically know its engine inside out from all the editing I used to do in > >it. > > If anybody has their act together, it's id. :) > > John Carmack said in an interview that he wants to release the Quake source, > but he can't yet because not all the licensees have released their games. > Once all of the people who licensed it are done with their games, he'll > release it ... probably Xmas ... > > From my memory, the last holdout would be Anachronox ... I think ... > > ----- > > Warren Marshall > Level Designer > Legend Entertainment