Message-ID: <37ADF176.CC809F3F@sprint.ca> From: Derek Sauer X-Mailer: Mozilla 4.61 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp,alt.games.programming Subject: Re: Question about 3D Engines References: <37ADC441 DOT 8FFD9C8D AT sprint DOT ca> <7okm59$1i3$1 AT pegasus DOT csx DOT cam DOT ac DOT uk> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 20 Date: Sun, 08 Aug 1999 17:07:02 -0400 NNTP-Posting-Host: 209.148.166.18 X-Complaints-To: abuse AT sprint DOT ca X-Trace: newscontent-01.sprint.ca 934146379 209.148.166.18 (Sun, 08 Aug 1999 17:06:19 EDT) NNTP-Posting-Date: Sun, 08 Aug 1999 17:06:19 EDT Organization: Sprint Canada Inc. To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Thanks for the suggestion. I have allegro and it is what I use for my 2d work but I find its 3D capabilites are a bit lacking for what I need to do. I'm making a game that will be similair to Dark Reign 2 (engine wise I mean), so therefore I need a rather powerful engine. I wish ID would get their act together and release the Quake sources. I practically know its engine inside out from all the editing I used to do in it. Anyway, thanks again. Murray Rogers wrote: > There is some 3d capability with the allegro library - definitek=ly woth > getting - thou I don't know if its any good > > murray