From: march AT bilix DOT cs DOT uoregon DOT edu (Marc Hernandez) Newsgroups: comp.os.msdos.djgpp,alt.games.programming Subject: Re: Question about 3D Engines Followup-To: comp.os.msdos.djgpp,alt.games.programming Date: 8 Aug 1999 22:18:58 GMT Organization: University of Oregon Computer Science Department Lines: 12 Message-ID: <7okvoi$jog$1@helix.cs.uoregon.edu> References: <37ADC441 DOT 8FFD9C8D AT sprint DOT ca> <7okm59$1i3$1 AT pegasus DOT csx DOT cam DOT ac DOT uk> <37ADF176 DOT CC809F3F AT sprint DOT ca> NNTP-Posting-Host: bilix.cs.uoregon.edu X-Trace: helix.cs.uoregon.edu 934150738 20240 128.223.4.89 (8 Aug 1999 22:18:58 GMT) X-Complaints-To: news AT cs DOT uoregon DOT edu NNTP-Posting-Date: 8 Aug 1999 22:18:58 GMT X-Newsreader: TIN [version 1.2 PL2] To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Derek Sauer (dsauer AT sprint DOT ca) wrote: : Thanks for the suggestion. : I have allegro and it is what I use for my 2d work but I find its 3D : capabilites are a bit lacking for what I need to do. I'm making a game that : will be similair to Dark Reign 2 (engine wise I mean), so therefore I need a : rather powerful engine. So you should learn OpenGL or D3D. Either is a completely valid 3d api and neither is too difficult to learn from. Marc Hernandez