From: "Amin Kharchi" Newsgroups: comp.os.msdos.djgpp Subject: Allegro: videomemory with bitmaps + sprites X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Message-ID: Date: Sat, 31 Jul 1999 17:22:38 +0200 NNTP-Posting-Host: 195.252.134.203 X-Complaints-To: newsmaster AT tli DOT de X-Trace: news.tli.de 933434776 195.252.134.203 (Sat, 31 Jul 1999 17:26:16 MET DST) NNTP-Posting-Date: Sat, 31 Jul 1999 17:26:16 MET DST Organization: Talkline Internet Division http://www.tli.de Lines: 22 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello! I want to use the fast videomemory with pageflipping for my game: BITMAP *bmp; bmp = create_video_bitmap(640,480); If I draw a bitmap with draw_sprite(bmp, sprite, 0,0) in to the created videospace, the sprite will be shown on the screen... But why??? I don't have used the function show_video_bitmap(bmp)! How could this possible and how I must use this video_bitmap-functions correctly? And I have a loop for the draw_sprite() and its flickering, with show_video_bitmap() and vsync() it's not better. -- Amin Kharchi Wolfsburg, Germany