From: "Knutte" Newsgroups: comp.os.msdos.djgpp References: <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> Subject: Re: Vsync! Lines: 27 X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Message-ID: NNTP-Posting-Host: 130.244.176.103 X-Complaints-To: news-abuse AT swip DOT net X-Trace: nntpserver.swip.net 933173979 130.244.176.103 (Wed, 28 Jul 1999 16:59:39 MET DST) NNTP-Posting-Date: Wed, 28 Jul 1999 16:59:39 MET DST Organization: A Customer of Tele2 X-Sender: s-314852 AT dialup176-2-39 DOT swipnet DOT se Date: Wed, 28 Jul 1999 17:03:11 +0200 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com First Thank you for your answer! The thing is that i do work when I compile using watcom.... should I use Autodetect on initialization,... ? Will it help if I take for instance VESA instead ? Knutte Andrew R. Gillett skrev i meddelandet ... >In comp.os.msdos.djgpp, Knutte wrote: >> Hi >> Ive just started to use DJGPP and Im "porting" my game written in Watcom to >> DJGPP. Everything works fine except that *nothing* seem to happen when i use >> vsync(). >> Can anyone help me with this ? > >Apparently, some video cards don't support vsync intentionally, in order >to gain miniscule amounts of speed when tested with Quake. Check to see >if there is a BIOS update for your video card, or contact the video card >manufacturers and demand an explanation... > >-- >Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage >I collect trash in my brain; >I believe you do the same.