Message-ID: <37446063.57ECA93A@rocketmail.com> From: Denis Lamarche Organization: @Home Network X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: pointer/loop problem Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 36 Date: Thu, 20 May 1999 16:22:56 GMT NNTP-Posting-Host: 24.112.228.171 X-Complaints-To: abuse AT home DOT net X-Trace: news2.rdc1.on.home.com 927217376 24.112.228.171 (Thu, 20 May 1999 09:22:56 PDT) NNTP-Posting-Date: Thu, 20 May 1999 09:22:56 PDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I am making a game with allegro: typedef struct tagANIM { double clock; unsigned char *next; }ANIM; ANIM *anims; Then I load all the data into the anim structure (by malloc'ing ) its a basic linked list. ok then in some parts of my program I go like this: ANIM *t; t=(ANIM *)anims; do { t->clock++; [alot of code here] }while(!ENDGAME); Ok...heres the problem....everytime I run the program it gives me an error. I can trace it back to t->clock++, but if I remove the do/while loop...it works perfectly. (but I need the loop). If I fix one then the error is then loacted at another point in the program, but in a sub that has the same loop as above. I think its whatever statement that is right after the DO that will error. if I put t->clock++ before the DO loop wvwrything is fine. Has anyone ever experienced this? Denis Lamarche