X-Sender: dlanor AT mail DOT dds DOT nl Message-Id: In-Reply-To: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 19 May 1999 00:40:14 +0200 To: Eli Zaretskii From: Dlanor Blytkerchan Subject: Re: ** Random error ** Cc: djgpp AT delorie DOT com Reply-To: djgpp AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk >On Tue, 18 May 1999, Ronald Landheer wrote: >> In libc, there is some reference to random() not being all that random. >No, it's random even more than rand(). Then it was the other way around ;-) What I don't understand is why it would be diffirent at all, if both use the RNG (random number generator), or does one use the RNG and the other an array of randomly picked integers? I've seen some programs that implement their own RNG code to make sure random numbers are the same on every computer (in VGA Planets, this is important for battle outcome to be the same on the host- and player-side computer, so the player can watch the battle). Does either rand() or random() do something similar (that you know of - don't download and check the source on my account ;-> ) Greetz! Dlanor