From: XXguille AT XXiies DOT XXes (Guillermo Rodriguez Garcia) Newsgroups: comp.os.msdos.djgpp Subject: Re: asm code Date: Thu, 13 May 1999 22:56:23 GMT Organization: Telefonica Transmision de Datos Lines: 38 Message-ID: <374357ba.9741907@noticias.iies.es> References: <373B48C1 DOT 1660 AT bellsouth DOT net> NNTP-Posting-Host: iies249.iies.es Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Forte Agent 1.5/32.451 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com El día Thu, 13 May 1999 17:48:49 -0400, seth escribió: >Hello, I just started trying to learn Assembler. >I have a few questions.... >Is adding/subtracting ect. necessarily alot faster in Asm than in C? >Such as: > mov ax, 5 > mov bx, 5 > add ax, bx > >Would that be faster than > > int one, two; > one+=two; Not usually. The compiler will optimise the code as much as possible, and many times this means that it will optimise it more than you. >Also, could someone give me some example code on how to add four numbers >and find the average with Asm? Using Intel syntax (the same you used above, which is NOT the one that djgpp will understand : AT&T) and assumming that the four numbers are integers that can be added into a 32 bit register without overflow: mov eax, number1 add eax, number2 add eax, number3 add eax, number4 shr eax, 2 ; same as divide by 4 Regards, GUILLE ---- Guillermo Rodriguez Garcia XXguille AT XXiies DOT XXes (ya sabes :-)