Message-ID: <000201bc5e3e$8d079940$1ef9c6c3@johans-dator> From: "Johan Henriksson" To: Subject: Re: Another 3D Question Date: Sun, 11 May 1997 17:29:55 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com from Johan Henriksson, Sweden HTTP://come.to/jhewok | Primary mail: johan DOT he AT telia DOT com #UIN 12035895 Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com Leadprogrammer and FX-specialist at Real software http://come.to/real_software ************************************************************************* -----Original Message----- From: Carlos Giani_AEN2003 (M2003) To: djgpp AT delorie DOT com ; agp AT mail DOT canvaslink DOT com Date: Tuesday, May 11, 1999 12:57 PM Subject: Another 3D Question >Hello earth people! > >How does collision detection in 3D work? >In 2D its easy, but in 3D .... ?????? either get my JHeCDL from Reals page or learn pythagoras theorem. That way, you can check magnetude, first on one plane, then the second. Or get a real book that explains this better than I can. >Carlos Rafael Giani, student of the T.G.M in Vienna > >During holidays or weekends use this email-address: >darkvale AT fcmail DOT com > >"Its not a bug, its an undocumented feature!" >