From: "Christopher Nelson" To: Subject: Re: Calculating direction to shoot in Date: Sat, 1 May 1999 20:27:53 -0600 Message-ID: <01be9443$61ce9200$LocalHost@thendren> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Reply-To: djgpp AT delorie DOT com >I am programming a 2d space game. The game is seen from aboce and the >player can rotate his ship so that he can travel in any direction, not >just up, down, left and right. The problem is: How do I calculate the >direction/angle the computer controlled enemies have to shoot in to hit >the player? For example: The player is at coordinates (101, 254) and the >enemy is at (235, 456). How can I calculate the angle between them? if i remember correctly, you should be able to take the arctangent of the slope between the two vectors, and that will give your angle. e.g. angle = arctan((456-254)/(235-101)); in other words, the angle is equal to the arc tangent of the slope. slope = rise / run rise = (253-101); run = (456-254); it's something like this anyway. :-) -={C}=-