From: arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett) Newsgroups: comp.os.msdos.djgpp Subject: Re: Tile-based side scroller Date: Tue, 20 Apr 1999 03:07:52 +0100 Organization: www.release-dates.co.uk Message-ID: References: <371BA144 DOT 7E87BF51 AT usa DOT net> NNTP-Posting-Host: modem-76.dextroamphetam.dialup.pol.co.uk X-Trace: news5.svr.pol.co.uk 924574075 7310 62.136.62.204 (20 Apr 1999 02:07:55 GMT) NNTP-Posting-Date: 20 Apr 1999 02:07:55 GMT X-Complaints-To: abuse AT theplanet DOT net X-Newsreader: MicroPlanet Gravity v2.11 Lines: 14 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In comp.os.msdos.djgpp, Lonny Smith wrote: > I'm doing a side scroller and I was wondering exactly how to get the > screen to scroll. And am I supposed to use an enourmous image as the > level or what? Are there utilities for making scrollers? I'm > completely clueless. Any help would be appreciated. If it's tile-based, then you have a big array which defines the map in terms of which tile sprite each square uses, then you display the map by reading from that array. To scroll, simply change the x and y offset which determine where in the array you start when drawing to the screen. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Aaaaaaaaaaaaaaaahh." - Richard Herring