Date: Fri, 19 Feb 1999 15:35:35 -0500 Message-Id: <199902192035.PAA01466@envy.delorie.com> From: DJ Delorie To: djgpp AT delorie DOT com In-reply-to: <7ak89i$2bn$1@holly.prod.itd.earthlink.net> (vpoko@earthlink.net) Subject: Re: Allegro and dirty rectangles and fps References: <36CB8E75 DOT 3599 AT club-internet DOT fr> <7ak89i$2bn$1 AT holly DOT prod DOT itd DOT earthlink DOT net> Reply-To: djgpp AT delorie DOT com > Also, just to add to this thread, any framerate over 60fps is unrealistic > because the human eye, on average, only refreshes 60 times per second. If your software can handle fast enough refresh to match the refresh rate of your monitor, that's the rate you want. While the eye can't really detect change faster than 50-60Hz, it *can* integrate a number of too-fast frames into a single motion-blured image, which would *appear* smoother. If you can't refresh as fast as your monitor refresh, chances are you're refreshing every other displayed frame (if you're vsync'd), so a 72Hz monitor would refresh at 36Hz - too slow to simulate fluid motion.