From: "Lone Tiger" Newsgroups: comp.os.msdos.djgpp Subject: Re: FASTEST DOUBLE BUFFERING? Date: Sat, 2 Jan 1999 03:12:58 +0300 Organization: MTU-Inform ISP Lines: 14 Message-ID: <76jocl$lf0$1@ns.mtu.ru> References: <368D37F6 DOT 9017AA6 AT aei DOT ca> NNTP-Posting-Host: dial51095.mtu-net.ru X-Trace: ns.mtu.ru 915236053 21984 195.34.51.95 (2 Jan 1999 00:14:13 GMT) X-Complaints-To: usenet-abuse AT mtu DOT ru NNTP-Posting-Date: 2 Jan 1999 00:14:13 GMT X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com François Poirier ïèøåò â ñîîáùåíèè <368D37F6 DOT 9017AA6 AT aei DOT ca> ... >What is the fastest way to use double >buffering when using a selector >in a 0x101 (linear frame buffer) mode or higher. >It is movedata? You should consider using page flipping instead of double-buffering. As a matter of fact, it's almost the same as double buffering with one except: you do your rendering right into videomemory, so no data moving is needed. You just change visible area on the screen from one page to another and so on - this is obviously faster than double buffering (assuming that videocard has enough memory to hold more than 1 page).