Newsgroups: comp.os.msdos.djgpp From: Elliott Oti Subject: Re: Graphics Sender: usenet AT phys DOT uu DOT nl (News system Tijgertje) Message-ID: In-Reply-To: <3.0.6.32.19981227231215.007c9150@tenforward.com> Date: Mon, 28 Dec 1998 14:07:00 GMT X-Nntp-Posting-Host: ruunat.phys.uu.nl Content-Type: TEXT/PLAIN; charset=US-ASCII References: <3 DOT 0 DOT 6 DOT 32 DOT 19981227231215 DOT 007c9150 AT tenforward DOT com> Mime-Version: 1.0 Organization: Physics and Astronomy, University of Utrecht, The Netherlands Lines: 26 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Sun, 27 Dec 1998, Mad Cow wrote: > Hey Ho.. > > Anyone Know Of A Good Online Tutorial On Graphics Programming In C++? > Ive Found A Couple But None Of Them Work When I Try To Compile Them, Most > Of The > Time The Compiler(DJGPP) Whines About The References To The > Registers..So..Some Help? > Oh, And I Really Dont Want To Use Allegro. (2 Reasons, Way To Easy, And > Well, I Want To Be Able To Do It Myself..) Allegro comes with source code, which you can use as a starting point for developing your own code. It has become the best repository of DOS game programming source code, so don't delete it -- it is a valuable reference. The Oulu ftp site ftp://x2ftp.oulu.fi/pub/msdos/programming has lots of source code, utilities and demos which you can also use as a starting point for your own work. Avoid anything with assembler. Try to understand the source code you're using instead of cutting and pasting. Experiment a lot, and have fun. Elliott Oti http://www.fys.ruu.nl/~oti Season's greetings