Message-ID: <19981218154050.6295.qmail@www0a.netaddress.usa.net> Date: 18 Dec 98 10:40:50 EST From: ADAM SCHROTENBOER To: Kurt Alstrup , djgpp AT delorie DOT com Subject: Re: [Re: sin() and cos() ???] Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com It's almost always best to use a constant. If all else fails, cut and paste the #define PI from math.h and put it into your program. There was a discussion a few months ago on a NG about the value of PI. And I quote (It may be somewhat paraphrased) "Leave PI a constant as God intended." You _can't_ count on the accuracy or precision of trig functions. And if you do want to get PI from an equation (which I don't suggest) it's easier to take acos(-1.0), rather than 4 * atan(1.0). dj-admin AT delorie DOT com wrote: A better way would be to calculate pi once by eg double pi = 4 * atan(1.0); it should give you pi in a precision suitable for the math library. Just my two cents .. Anton Helm wrote: > > At 18:27 17.12.98 +0000, Arthur wrote: > > >I think in math.h, there is a definition called PI. This is much more > >accurate than what you've got here. > > > >So you can use sin(x*PI/180); instead (easier). > > > > PI is not ANSI (checked) and as far as I know > it isn't POSIX either (unchecked). > > So if you want a portable code you should > have a > > #ifndef PI > #define PI 3.1415..... > #endif > > somewhere (well, preferably in a *.h file) in your program. > > Although PI and M_PI are #defined on lots of systems you > can't rely on them. > > Tony ____________________________________________________________________ Get free e-mail and a permanent address at http://www.netaddress.com/?N=1