From: "Jan Willem Penterman" Newsgroups: comp.os.msdos.djgpp Subject: Re: see-trough & sprites Date: Tue, 24 Nov 1998 14:17:06 +0100 Organization: A2000 Kabeltelevisie & Telecommunicatie Lines: 37 Message-ID: <73eblh$44e$1@pascal.a2000.nl> References: <000201be13d4$675a05a0$b2f5ffc2 AT default> NNTP-Posting-Host: node08f5.a2000.nl X-Newsreader: Microsoft Outlook Express 5.00.0518.4 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.0518.4 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hey Lazer, Hmm i dunno what you mean with better exactly, but i suppose this code results in a flickering image on the screen. You'd better use a backbuffer ( a "virtual" screen in your system memory) to draw all sprites you have on, and then copy the whoole buffer- image at once to the screen. An alternative is page-flipping, check the allegro examples out, they're full of useful code. Backbuffer example: BITMAP *backBuffer = create_bitmap(SCREEN_W,SCREEN_H); while(!key[KEY_ESC]) { clear(backBuffer); Q=Q+1; draw_sprite(backBuffer, my_image, Q, 200-my_image->h); // you draw all your other sprites and stuff here // when your finished drawing: blit(backBuffer, screen, 0 , 0, 0, 0, SCREEN_W, SCREEN_H); } As for transparant colours...well it might be possible in 8-bit resolution but that probbably will look like shit, there's a 16-bit color example in ex30 or ex31 ( i forgot...) in the allegro library... but I wouldn't recommend that coz of speed issue's :o) Greetz, Jan Willem