Message-Id: <199811232307.XAA25337@remus.clara.net> From: "Arthur" To: Subject: RE: More help with Allegro Date: Mon, 23 Nov 1998 23:06:11 -0000 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 Importance: Normal In-Reply-To: <3659d77b.6628220@news.flash.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com > I'm using DJGPP & Allegro and am currently trying to code a puzzle > game. The main screen is comprised of a 9x9 sprite grid. I have a > way to access all of the coordinates, but I'm still wondering how to > get the program to check when the cursor is at a border of the screen. int OnBorder(int x_mouse, int y_mouse) { if(x_mouse == 0) return 1; /* Left Border */ if(x_mouse == SCREEN_W) return 2; /* Right Border */ if(y_mouse == 0) return 3; /* Top Border */ if(y_mouse == SCREEN_H) return 4; /* Bottom Border */ return 0; } This is one easy way of doing it. If the function returns 0, then no border is touched by the mouse. If 1, then left border, 2 then right border etc. This is a very simple method and there are far more elegant ways of doing it. James Arthur - jaa AT arfa DOT clara DOT net http://www.arfa.clara.net/james/ ICQ#15054819