Message-ID: <001101bdfe1e$750e7e40$446195cc@uic> From: "Andrew Deren" To: Subject: Re: Level-map problem Date: Thu, 22 Oct 1998 19:45:38 -0500 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com I don't know if that's what you are asking for but I'll try explaining: You can have an array of those objects OBJECT object[70]; and in your map you could store an index to that array. Let's say your map is 200x200 then when you have a value at 3,3 let's say 8 then it means that at position map[3][3] there is object #8. -----Original Message----- From: Leif Svensson Newsgroups: comp.os.msdos.djgpp To: djgpp AT delorie DOT com Date: Thursday, October 22, 1998 5:46 PM Subject: Level-map problem >Hello! >I´m writing a 2d game and I got a problem that I think that maybe someone >out there can help me with. >I´m having a problem with my map-system. >It should read in which tile who is where (There are 70 of them (10*7) and >then refer to a object to keep the map-files small. How do I do this? >Do you got a better way to solve the whole map-file thing? >I don´t want any graphics in the file, cause the file will be too big then. >Hope you understand what I mean. If not, Tell me.... > >Waiting for an answer from a kind soul.... >// Patrik , Sweden > >P.S: There´s over 450 tiles D.S > > >