From: "Arthur" To: Subject: RE: blender_map Date: Wed, 7 Oct 1998 22:50:26 +0100 Message-ID: <000101bdf23c$7e3983e0$554e08c3@arthur> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 Importance: Normal In-Reply-To: <6vg10u$ai8$1@nnrp1.dejanews.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com > I am trying to find a simple way of fading a truecolor bitmap > but I don't > think there is one so I am looking for info on blender_mapping. > I couldn't > find any examples in the Allegro web ring so I came here in hopes someone > might know where I can find an example of using blender_map. You did check the example programs, didn't you? There's one in there. IIRC, all you need to do is set_trans_blender to various levels of alpha; then call draw_trans_sprite. That's the way I used it some time ago (I think - I'll have to check). James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819