Message-ID: <360ABDA4.B7C1AD8C@digiment.no> Date: Thu, 24 Sep 1998 23:46:13 +0200 From: Eirik Moseng Reply-To: emoseng AT digiment DOT no Organization: Digital Entertainment AS MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Want source for texturemapping ? Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: t6o201p59.telia.com Lines: 33 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi to everyone :) I've made a perspective texturemapper using DJGPP along with some other GFX routines for VGA and VESA a long time ago. If anyone is interested in the source code and the .exe file, please send me an email. I just thought that people can learn something about GFX programming directly accessing memory when they use DJGPP as their development tool. I am happy to share my knowledge that I have earned through hard work a long time ago :) The texturemapper is _not_ very fast, it is just meant to be easy to read (and I hope it is). Other GFX releated routines are image copies(blitting), clearing screen buffers/image buffers, drawing lines (plain bresenham and one optimized), switching to ModeX, some VESA (2.0) related code...... I have other stuff too, like PCX reader (supports both 8- and 24 bits images) etc. etc. If someone wants it, just drop me an email....... Cheers, Eirik Moseng mailto: emoseng AT digiment DOT no http://www.digiment.no