Date: Thu, 24 Sep 1998 11:32:46 -0300 (EST) From: "Renato F. Cantao" To: Eli Zaretskii cc: djgpp AT delorie DOT com Subject: Re: your mail In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk Hi Mr. Zaretskii! > On Thu, 24 Sep 1998, Renato F. Cantao wrote: > > > I'm new in the DJGPP business, but it seems to me that most of you > > work in game implementation (in fact, that's how I discovered DJGPP). > > I don't think that's true. Let me rephrase: it seemed to me that who works in games, uses DJGPP. > > > In DJGPP I'm using only the -O3 switch. > > Actually, -O3 is not the best choice overall. Try -O2 and see if it's > better. > I'll try it! > > 1. How can obtain the FASTEST code compiling with DJGPP (the best > > optimizations options) ? > > Please donwload the DJGPP FAQ list (v2/faq211b.zip from the same place > you get DJGPP) and read section 14.2 there, then try using that advice. > I hope this will be a good beginning. If it doesn't help enough, try > asking specific questions here. OK! I'll read it carefully. Thanks for the advice! > > 3. Sorry guys, but I have to use Win95. That's almost the ONLY > > available plataform in my university (sic...). Is it possible to link the > > *.o files produced with DJGPP in Win95 applications??? > > No, you cannot mix object files from different compilers. But I don't > understand why do you have to, since DJGPP programs will run on Windows > 9X as well (and support long file names, btw). > That's the point. It's very (VERY!) probable that my application should generate some graphic input/output and that MUST be Win95 ... The point is: I don't trust in Win95 (I begining with Linux), it's very unstable, but ... I'm alone here with my cruzade! Anyway, thanks a lot for your advices!!! Cantao - Brazil!