From: "jakub" Newsgroups: comp.os.msdos.djgpp Subject: lcc and directx newbie questions Date: Thu, 27 Aug 1998 21:21:06 +1000 Organization: OzEmail Ltd. Lines: 41 Message-ID: <6s3fhs$afu$1@reader1.reader.news.ozemail.net> NNTP-Posting-Host: slsdn9p25.ozemail.com.au To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, I've been trying to write a simple space-invaders type shootemup for a while now. I notice that graphic programs written with djgpp do not run so well under win98 in a dos box. One of the major things that bugs me now is that I have a very simple piece of code that draws a box using mode 13h, the most basic vga mode. This box goes left to right across the screen. In a dos box under win98 it sort of goes a bit jerky every few pixels, like it hits a wall and then keeps going. You can notice the skip, perhaps it is not 'so' major but it's certainly noticeable and annoying. If I run the same program by rebooting to dos using cwsdpmi then it goes fine. So, I recently started thinking maybe I need to use directx. I found out about lcc-win32. So for the point of my post :).. Can someone tell me if need to download the directx sdk or this lcc thing has directx builtin? I know there are some examples that came with it and they compiled fine, there was 2 games included. Also since lcc-win32 is a 'c' only compiler where can i find some beginner type directx stuff which can be compiled with it? I did a pretty thorough search today, and I couldn't find any pages dealing with this compiler. -- ------------------------------------------------------------------------